#pragma once

#include "SparkEditor.h"

class SparkEditorMenu : public wxMenu
{
public:
	SparkEditorMenu();
	~SparkEditorMenu();

	virtual void ConnectEvent(void) {}

	const wxString& GetTitle(void) const { return m_strTitle; }
	wxString& GetTitle(void) { return m_strTitle; }
	void SetTitle(wxString& strTitle) { m_strTitle = strTitle; }

	const class SparkEditorFrame* GetSparkEditorFrame(void) const { return m_pSparkEditorFrame; }
	class SparkEditorFrame* GetSparkEditorFrame(void) { return m_pSparkEditorFrame; }
	void SetSparkEditorFrame(class SparkEditorFrame* pSparkEditorFrame) { m_pSparkEditorFrame = pSparkEditorFrame; }

public:
	wxString	m_strTitle;

	class SparkEditorFrame* m_pSparkEditorFrame;
};

